This two-part workshop exposes participants to a wide variety of existing and new technology, and how these applications can enhance learning and programming.
During each part of the session, there will be a series of short presentations, opportunity for sharing of ideas, followed by time to ask questions and try the tech at tables around the room.
Session moderated by Alison Holland, University of Minnesota Extension
Part 1: Bringing Science to Life Through Immersive Imagery and 3-D Modeling
Megan Weber and Angela Gupta, University of Minnesota Extension
Lecture-free, interactive online course
3D IS models
Augmented reality in IS
Part 2: New Education and Engagement Strategies with Familiar Tech Tools
Pollinator Qualtrics Survey
Julie Weisenhorn, University of Minnesota Extension
Qualtrics: Not Just for Surveys Anymore! Create Online Modules & Learning Centers
Abby Neu, University of Minnesota Extension
Mapping for Teaching and Showing Program Impact
Alison Holland, University of Minnesota Extension
The authors are solely responsible for the content of these proceedings. The technical information does not necessarily reflect the official position of the sponsoring agencies or institutions represented by planning committee members, and inclusion and distribution herein does not constitute an endorsement of views expressed by the same. Printed materials included herein are not refereed publications. Citations should appear as follows. EXAMPLE: Authors. 2019. Title of presentation. Waste to Worth. Minneapolis, MN. April 22-26, 2019. URL of this page. Accessed on: today’s date.